Welcome to a disarray of my thoughts, ideas, tutorials, and a plethora of different things I made or was inspired by.

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Crossplay and aim-assist, a never ending feud?

Crossplay and aim-assist are two heavily debated subjects in multiplayer games. Let's go through the arguments and see if we can find a reasonable solution.

I discuss the ever ongoing debate over crossplay in gaming, focusing on the challenge of balancing different input systems like mouse and keyboard versus gamepads. In this article I go through many of the aspects digging for a solution.

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Posted on: 2024-04-05 23:42:50
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Anti-Cheat vs. Content Development

Many people in multiplayer games want devs to reassign developers to focus on the anti-cheat, but that's not easy. Let's go through some fallacies in this chain of thought.

In the realm of game development, a pervasive misconception persists: the prioritization of content creation over anti-cheat measures. This article challenges this notion, ultimately, underscoring the necessity of expertise and vigilance in combating cheating within the gaming industry.

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Posted on: 2024-03-10 21:54:53
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The Art of Game Music

In this article I analyze how music can enhance games by giving three great examples of how the soundtrack improved upon Rogue Trader, Baldur's Gate 3 and Bloodhunt.

This article highlights the crucial role of music in gaming, drawing parallels to essential elements in other media forms. Three standout examples are discussed: Rogue Trader, Baldur's Gate 3, and Bloodhunt. These games demonstrate how music enhances storytelling and player immersion, underscoring its vital role in interactive entertainment.

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Posted on: 2024-02-09 21:54:43
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The Grimdark

In the dark and desolate expanse of the grimdark universe, where the very fabric of reality strains under the weight of unrelenting conflict.

I continue my journey down W40K-land by trying to summarize what Grimdark is about, based on the continued reading from Dan Abnett. So, for those who want a brief summary, feel free to read.

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Posted on: 2024-02-06 15:18:32
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The Keychron Q5 Pro

So, after about one week of use, here's my review of the Keychron Q5 Pro.

They Keychron Q5 Pro is a custom keyboard, this means that it's made in a way so that you can customize it to your hearts content. Switch out keycaps, switches, etc. etc. - and this one is one of the true heavy hitters.

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Posted on: 2024-02-01 11:32:18
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Gallery Updated

The image gallery has been updated with some images from both past and present, click the gallery button above to find it.

I have well over 60000 photos taken throughout the years, and unfortunately most of them have lost all their development settings recently. So I've been re-editing old photos and uploading them to the gallery.

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Posted on: 2024-01-28 21:29:02
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Why ARG's are so compelling

Alternate Reality Games are great fun both to participate in and play, I've done both.

The first ARG I played was probably 20 years ago, it was in the early stages, and let's be honest. It was mostly hidden pages, some early ECMAscript and a digital rabbit hole. Still, it piqued my curiosity. I've always enjoyed puzzles.

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Posted on: 2024-01-06 16:08:22
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Solem Game Insights

Changes have happened on my YouTube-channel, which is a good thing.

Let's be honest, my YouTube-channel Tobias Games and Photography Education was a mess. There were hundreds of random videos there of low quality, and it needed change. Let's talk about it.

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Posted on: 2021-11-27 12:30:26
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Warhammer 40K

Warhammer 40K is by no means a new acquaintance, I've known about the universe for a long time, but never quite dug deep into it. I felt it was about time I did.

I recently spent roughly 100 hours in the lovely game Rogue Trader made by Owlcat Studios. A game that truly sparked a strong interest in the universe, and so I just had to delve deeper by reading a book!

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Posted on: 2024-01-22 13:30:26
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The making of this website

The making of this website started in 2021, and the codebase was completed in 2024. It was a major undertaking to say the least!

This website was programmed in PHP8.3, Javascript, CSS3, MySQL and HTML5. It's taken me almost three years to get everything from the first draft to a working version that I like. There are still many things to do, but it feels more and more complete.

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Posted on: 2024-01-22 13:15:26
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