THOUGHT_GALLERY »
>> Welcome to a disarray of my thoughts, ideas, tutorials, and a plethora of different things I made or was inspired by.
The story of the in-between
I was let go by Sharkmob due to redundancy, and am now looking for new opportunities with the same curiosity and passion as always.
I have one foot in the old, and another in the new. In a way a familiar feeling, as this was what set me on the journey to Malmö once upon a time.
Why are so many new games bad?
It seems like the game-development industry is churning out bad game after bad game, why is that? Or perhaps a more relevant question is: why do we think that's the case?
Making games isn't just hard, meeting the players' expectations is incredibly difficult, especially the majority of them. While there indeed are incredibly well-made games out there (several receiving >90% positive ratings) the overall perception is that games are getting worse.
The chaos that is gamedev and Community roles
Coming up with names for roles in the world of game development is littered with confusion, and how does it all translate? What responsibilities does each role have?
When I think about, and dig into the utter chaos that is community roles across the gaming-industry I'm sometimes flabbergasted by the complete confusion that is rampant.
The inner critic
Most of us have an inner critic, who questions our capabilities, that seemingly sets traps for us. But what's the purpose of this? Is it all self-sabotage?
You're in a situation where you have an idea of some kind. It could be a creative endeavour, or a plan for something you wish to accomplish. But there it is... the internal voice that suddenly undermines your idea. Let's examine where it comes from, and how you can deal with it.
Tinkering and building on things
Do you ever have this tendency to start a bunch of projects that turn out to take a lot of time?
Well, that's how this website started sometime back in 2021. I was expanding on my skills in PHP and wanted to create a classic website, like in the early days of the Internet, except more modern.
Crossplay and aim-assist, a never ending feud?
How aim-assist isn't what you think it is
The debate surrounding aim-assist in crossplay multiplayer games is among the most persistent and polarizing in modern game communities.
Anti-Cheat and the Misconception of Developer Reassignment
In the domain of multiplayer game development, few topics provoke more impassioned discourse than anti-cheat.
Players, understandably frustrated by cheaters, often demand that studios shift development priorities. One of the most persistent misconceptions—echoed both within and outside of the development community—is the belief that developers should be reassigned to work on anti-cheat instead.
The Art of Game Music
In this article I analyze how music can enhance games by giving three great examples of how the soundtrack improved upon Rogue Trader, Baldur's Gate 3 and Bloodhunt.
This article highlights the crucial role of music in gaming, drawing parallels to essential elements in other media forms.
The Grimdark
In the dark and desolate expanse of the grimdark universe, where the very fabric of reality strains under the weight of unrelenting conflict.
I continue my journey down W40K-land by trying to summarize what Grimdark is about, based on the continued reading from Dan Abnett.