
Why are so many new games bad?
It seems like the game-development industry is churning out bad game after bad game, why is that? Or perhaps a more relevant question is: why do we think that's the case?
Making games isn't just hard, meeting the players' expectations is incredibly difficult, especially the majority of them. While there indeed are incredibly well-made games out there (several receiving >90% positive ratings) the overall perception is that games are getting worse. I'm going to give my take on it in this article.
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The chaos that is gamedev and Community roles
Coming up with names for roles in the world of game development is littered with confusion, and how does it all translate? What responsibilities does each role have?
When I think about, and dig into the utter chaos that is community roles across the gaming-industry I'm sometimes flabbergasted by the complete confusion that is rampant.
When trying to break it down a little more, it's a bit more clear, but bitterly, also still quite a mess. Let's dig into it!
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The inner critic
Most of us have an inner critic, who questions our capabilities, that seemingly sets traps for us. But what's the purpose of this? Is it all self-sabotage?
You're in a situation where you have an idea of some kind. It could be a creative endeavour, or a plan for something you wish to accomplish. But there it is... the internal voice that suddenly undermines your idea. Let's examine where it comes from, and how you can deal with it.
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