
Tinkering and building on things
Do you ever have this tendency to start a bunch of projects that turn out to take a lot of time?
Well, that's how this website started sometime back in 2021. I was expanding on my skills in PHP and wanted to create a classic website, like in the early days of the Internet, except more modern.
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Crossplay and aim-assist, a never ending feud?
How aim-assist isn't what you think it is
The debate surrounding aim-assist in crossplay multiplayer games is among the most persistent and polarizing in modern game communities. It is a dispute that appears immune to resolution, often flaring up in forum posts, competitive matches, and social media threads. At its core, this debate is not just about mechanics or fairness—it is about identity, perception of skill, and the unbridgeable differences between input devices.
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Anti-Cheat and the Misconception of Developer Reassignment
In the domain of multiplayer game development, few topics provoke more impassioned discourse than anti-cheat.
Players, understandably frustrated by cheaters, often demand that studios shift development priorities. One of the most persistent misconceptions—echoed both within and outside of the development community—is the belief that developers working on content such as weapons, maps, or cosmetics should be reassigned to work on anti-cheat instead. This assumption, while intuitive on the surface, collapses under scrutiny.
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